Two Nights And A Day At Sea

Tuesday Night – 2nd May 2017

The VCSB Tuesday night meetup is anchor of my gaming week. There are other gaming opportunities, but the Tuesday group has a solid rhythm that allows people to return after an absence and seamlessly fit back in again. The size of the crowd at Tuesday night does fluctuate, yet the group size is large enough to absorb seasonal variations while still enjoying a wide variety of games and gamers.  Having regular meetings is critical to the formation of a new group, and Tuesday night gaming was a key reason for the initial stabilization, and then the continued success of the VCSB meetup group.

Last Tuesday was no exception to the pattern. We had one newbie join us, Paul, and Eric rejoined us after a long absence. A variety of new, and old games were played. Ted is still fixated on Terraforming Mars.

Terraforming Mars
Terraforming Mars

Games played included: Concordia, Clank, Terraforming Mars, Bora Bora, Impulse, Smash up!, Blood of an Englishman, Navegador, Sentinels of the Multiverse, Shakespeare, For Sale, You are the Maniac!, and Codenames x2.

 VCSB 2nd May 2017

VCSB 2nd May 2017

VCSB 2nd May 2017
VCSB 2nd May 2017

Wednesday Night – 3rd May 2017

Wednesday evening is at Carrows in Ventura, some 20 miles away from Newbury Park. While some of the Wednesday night crowd also go to Tuesday nights, most of the attendees are different. This means the Wednesday night crowd have their own personality and preferences in games. Recently,  I have been able to attend the Wednesday night at Carrows on a more regular basis. This has allowed me to get to know some of the characters a little better. Each group has it’s own mix of gamer personalities, and it takes a few sessions before you truly see what type of gamer personalities people have.

Pax Rennaissance
Pax Rennaissance

The Saturday before, on Table Top DOG, Brian had wanted to play Pax Renaissance. I wanted to learn the game so we arranged to play it on Wednesday night. This would give me a chance to read the rules before tackling the game itself.  The designer, Phil Eklund, is renowned for intriguing and unusual game topics.

As Brian was going to be a little late, I needed a game that would be short enough in duration, and be appealing enough to get some takers. Knowing that April-Lyn wanted to play Clank!, this made it a good choice.

Clank!
Clank!

After teaching Clank! around a dozen times, I had learned that no matter how many times I have stated the rules about artifacts, someone will ask the same stupid questions. Once these experienced gamer’s started to jokingly refer to the correct rules I knew I had impressed on them the important points. It is good when you can explain a game to experienced gamer’s and they actually listen, even when they don’t appear to be intently listening. So many game rules are similar, it is key to clearly state the differences, or the exceptions, so that people remember these traps.

After not-winning Clank!, I went to watch the end of New York Slice.  For such a simple game, I was not sure if it was trying to be too serious. I could see a major cause of analysis paralysis when trying to determine how to split a pizza, while dominating the different sets of pizza pieces.

With Brian now available we stated on Pax Rennaissance. It is very much an Eklund game. It packs a lot of history into a small package, and borrows some mecahnics from previous games Pax Porfiriana , and Pax Pamir. There is a lot going on in the game, with multiple victory conditions, and tons of variability. This is a game where you learn the mechanics and then realize that you still have little idea how to actually use this mechanics to reach the various victory conditions. I look forward to being puzzled by the game again.

My tableau in Pax Renaissance
My winning tableau in Pax Renaissance

Games played: Foretold, Anachrony, Clank, And Then We Held Hands x3, New York Slice, Codenames x2, Pax Renaissance, Sushi Go, Isle of Trains, Among the Stars, Fugitive and Evolution Climate.

3rd May 2017
3rd May 2017
3rd May 2017
3rd May 2017

 

Sunday on the USS Iowa – 7th May 2017

During last months GMT West aka The Weekend at the Warehouse the subject of getting new people into the wargaming side of the hobby was raised. With both Karl, and myself in attendance it was not long before the Wargame Bootcamp was raised. We soon made a new contact in John Tiehen, who was a relatively newcomer to GMT West. John was keen to include us in a new hobby event on the USS Iowa, in San Pedro near Los Angeles. We had gamed on the USS Iowa last June, for the Centenary of the Battle of Jutland, so we aware of the location.

Gaming in the mess on the USS Iowa
Gaming in the mess on the USS Iowa, June 2016

Even though the event was on my birthday, I volunteered to help Karl. It was only afterwards that we found out that we would be located outside, on the fantail deck, and the weather forecast for that day was for rain. After previously being located in the enlisted mess with it’s small tables and fixed pitch chairs. The thought of spending a day on the windswept deck, with a high probability of rain, was not very comforting.

Flyer for the 1st Annual Collectors Expo
Flyer for the 1st Annual Collectors Expo on the USS Iowa, 7th May 2017

The event flyer looked promising, there were a lot of interesting hobby events, and they were predicting a good turnout. Thinking ahead, we planned on coming prepared with folding chairs, tarpaulin’s, ground sheets, an extra canopy, and lots of games. I even selected games that would fare better in a windy environment, including plastic miniatures that would be more moisture resistant than cardboard counters. With a 60 plus mile drive, and lot’s of accessories to setup I woke very early at 5:30am, too early, for the long day ahead.

Setup was easy after we dried the tables from the overnight moisture. My two picnic ground sheets were subbed in as rather brightly colored tablecloth’s. We played a few games of W1815 as a demonstration game.

To entice the lookey-lou’s, we setup some games on the table, spreading out cubes, cards, rules, and counters to create some visual appeal.  Fields of Despair especially gained a lot of attention due to it’s blocks, and attractive map. Among the hobby people in the crowd there were a few of the normal “is that Risk?” comments, but it was good to find a few people who had gamed in the past. Some were presently surprised to hear that board gaming was still going strong.

At 1:00pm, and again at 1:10pm, the day was interrupted by the firing of one of the ships 5inch guns. The firing noise  was impressive, but not as much as it’s echo. It was loud but I am sure they were being safe by handing out ear plugs. Now, if only they would fire the 16inch guns 😉

People trickled by all day, although the crowd seemed smaller than expected, probably due to the overcast day, and sporadic light rain. John demoed a naval game, and the Panzer tank on tank board game. Most people were just browsing the booths, so we were happy to just answer questions about board games, and simply give out information.

One young lad, Jimmy, was very keen to play a tactical game. Karl cracked open Combat Commander Europe and setup the Fat Lipki scenario. With his girlfriend and younger brother watching, Jimmy had a fun time learning the game. He picked up the game rules quickly, showed a good grasp of small unit tactics, and it was sad that he had to leave before finishing the game. Before he left we told him about the local game shops. Job done!

Things started to wind down once the band started playing barely 10 feat away. By 5pm we were packing up, and schlepping all our stuff back to the cars. The drive home was not as easy as the drive there. It was a quiet day overall, I was glad it was not hot, but the wet weather did unfortunately keep people away.

Jimmy being taught Combat Commander Europe
Jimmy being taught Combat Commander Europe by Karl. Note the tarpaulin fixed to the canopy to act as a wind break.
Lots of stalls on the fantail of the USS Iowa
The fantail was busy with booths, and the kiddies rock band XYZPDQ
A Dodge Command Car
A Dodge Command Car from nearby Fort MacArthur
A Dodge Command Car. Note the radio antenna on the near side.
Note the antenna on the near side
The radio in the Dodge Command Car
The generator for the radio in the Dodge Command Car
Games on display
W1815 being played, with Fields of Despair acting as a wind break.
Karl under our bootcamp setup
Karl ready to demo games
The setup on the fantail of the USS Iowa
Our location on the starboard side of the fantail

 

 

 

Table Top DOG 2017 After Action Report

Table Top DOG 2017 went well yesterday, I’m still a little tired as it was a long day. It’s not just the 11 hours of gaming. Just setting up the venue, rearranging the chairs, and over a dozen tables. I bring a whole bunch of games, not just the regular game, but extra games that would more appeal to newcomers. With the Raffle Bingo event, I also included some games that easily met some of the criteria. There was all the paraphernalia for the Raffle bingo itself. So much stuff to be loaded, unloaded, arranged etc

Thanks to all those who helped out, and especially to Ryan, and Cassie, for the venue.

Why do I get myself into this, again and gain ?

Err, because it is fun.

I get to meet some new, and some old, gamers. I lost count at 48, my final estimate was 55 to 60 in attendance. I got to play some new, and some old, games. It was good to meet some new people who found out about the event via the official Table Top Day Community event website.

Here are some of the photos I took.

Game played

The (twice) updated list of games played included:
Kingdomino, Codenames Pictures, Patchwork, High Frontier, Yokohama x3, Roll For The Galaxy, Star Wars Rebellion, Hawaii, Trajan, Codenames, Cash N Guns, Hive, Splendor, W1815 x2, Simiopolis, Clank, Pandemic, Flashpoint Fire Rescue, Milestone, Cthulhu Wars, Cacao, Santorini, Great Western Trail, Viticulture, Vinhos, Galaxy Trucker, Acquire, Oracle Of Delphi x2, Bus, Star Realms, RA, Fugitive, Gym, Nations The Dice Game, Orleans, Race For The Galaxy, Red 7, Fastrack, Happy Salmon, Trickerion, Kingdonia, Cry Havoc, Stone Age x2, DOG x2, Feast Of Odin, Betrayal On The House On The Hill. Space Alert, Xenon Privateer, and Canasta.

Raffle Bingo

The Raffle Bingo went well, I think it was an improvement over the Bingo at DOGCAT. The board game themed bingo idea is brilliant, thanks to April-Lyn for the idea. Even so, there is room for improvement. It took too long, and disrupted things too much. The quality of prizes was also a concern.

The idea that each player earns raffle tickets, based on the bingo card achievements, worked well. The drawing of their raffle ticket means they win a prize. This meant that everyone had a chance, not just those who filled out the most bingo squares, or those who filled them out the quickest. Those who played a lot of games would still get more raffle tickets. To counter that for those who played longer games there was the option for the judge (myself) to award ‘discretionary’ bonus raffle tickets to balance things. This also allows the creation of some laughs as I ‘arbitrarily’, and jokingly, penalize people for the games they have played. “Sorry Ron, minus one ticket for playing Fastrack”.

 

It was interesting to see how motivated some people were when attempting to fill out as many bingo squares as possible. I believe it had the desired effect in getting people to play different games, new games, and to play with different people.

To improve the raffle bingo I have some ideas, in both how to improve the quality of the raffle, and to speed up the process.

  1. The raffle bingo idea worked well. I am not sure there is a solution to the problem that people must be present to collect their prize. Getting prizes to people, after an event, is too costly in time and money.
  2. Better prizes. Either buy some prizes, or get some ‘good’ quality donations from people before the event.
  3. Using an idea from the Wargame Bootcamp prize draws. There is one raffle box per prize. This allows each player to post their raffle tickets in the specific box to win a specific prize. This solves the problem of people having to chose a prize, or getting a prize they do not want.

It’s food for thought. Any feedback, or suggestions ?

Tim

30th April 2017

 

 

 

 

Tuesday Night And Preparing For TableTop DOG 2017

We had a good crowd with 30 on Tuesday night. A good mix of new and old games were played. Two games of Battlestar Galactica were played, the humans won both games.

Once you go Blackmail…. aka Archer Love Letter is still my favorite version of the hugely popular Love Letter micro-game. It does not have the trip-up Countess card.

VCSB 25th April 2017
VCSB 25th April 2017
VCSB 25th April 2017
VCSB 25th April 2017
VCSB 25th April 2017
VCSB 25th April 2017

 


April-Lyn organized a board game themed bingo at DOGCAT 2016 last November. It was a big hit with the attendees, but there are some issues. People were getting very competitive, and as there was a limited number of prizes those people who showed up late were out of luck.

This time it is a board game themed raffle bingo. Players who play games can cross out squares. Completing at least one square gets you two raffle tickets. If you complete a row you get five bonus tickets. There are also discretionary tickets for ‘style’, good sportsmanship etc. Late in the evening the winning raffle tickets will be drawn, and the lucky players will win prizes. I’ll let you know how it goes…

The TableTop DOG Raffle Bingo sheet
The TableTop DOG Raffle Bingo sheet

GMT West – 20th to 23rd April 2017

Full

GMT West aka The Weekend at the Warehouse is a twice yearly gaming event that takes place at the GMT Games warehouse in Hanford, California. GMT basically let a bunch of rabid gamers take over their warehouse for 4 days, and what a great job the GMT staff do in accommodating us.

The cool thing is 80-100+ gamers take over the warehouse, stare in awe at stacks of impressive games, and then we get to play all sorts of games, not just games published by GMT Games themselves. There are usually a number of game designers in attendance. You get to talk with these game designers, and play their new game designs. Many gamers have aspirations to design a game themselves. It is always enlightening to talk with an actual game designer who have turned that desire into an actual game.

Let us not forget Mike Lam who runs a Down In Flames area, and has been doing so for donkey’s years.

Click on an individual image to see a larger version

Thursday

Games were already in full swing when I arrived in the early afternoon.

Friday

The weekend was in full swing on Friday. The squeaky ceiling vent was oiled, but the nearby welders added their symphony of noises to replace

Saturday

The main day of the Weekend started with doughnuts, was punctuated with copious pizza, and ended with a great game of Battlestar Galactica. So say we all!.

Sunday

By Sunday people are beginning to travel home. After the noise and commotion of Saturday, peace descends on the warehouse.

Many thanks to the GMT staff for hosting another successful weekend. It was good to see a bunch of regulars, and to meet a bunch of new people.

cheers

Tim
25th April 2017

Link to all the photos in a Flickr Album