10×10 Challenge And More McGregors

12-July-2017 10x10
12-July-2017 10×10

My twisted 10×10 Challenge has been making progress in the more difficult “non-GMT aka the Other Wargame” category. This is great as I have been playing some interesting wargames. Many of these games are new to me too.

A wargame that I have been long wanting to play is The Big Push. I posted an After Action Report (AAR) for this game in a recent post here. Continuing with the WW1 theme I played In Flanders Fields with Ken Tee. This game is on the Second Battle of Ypres in 1915. This battle was the first use of poison gas in warfare, and is a key part of the game for the German side. We had to end the game early, but we hope to revisit the game soon.

Thee games especially helped to increase the list of the “other wargames” category. A category that I was concerned that I was falling behind on. The 10×10 Challenge has helped to add visibility to what games I am playing, and to add more variety to the types of games that I play. Job Done!

Flarchcon 2017

Last week was the annual Flarchcon week of gaming hosted by Rob March. As is normal we played a bunch of games, played with his awesome dog Denali, and consumed lots of nice food and drink. The revelation for me was playing Quartermaster General 1914 for the first time. I had read the rules a while ago, but the game had not gelled in my brain. The original Quartermaster General game is very simple, hence it pays fast and frantic. The new game in the series adds a number of mechanics that seem to muddy the clean and simple gameplay. Or so I thought it did. I was wrong. Quartermaster General 1914 is a great little 5 player wargame. It still plays fast, and has a good amount of bluff and strategy. The players have more options, which in this case works well.This game is worthy addition to the multi-player wargame category.

The disappointment of Flarchcon for me, was after a full day of playing Virgin Queen we only got to the start of turn 5. It was a tight game, with all the players trying hard, and the game ebbing and flowing. The longer game suits the side that I played, the English. The longer game has more events that swing the game into new areas. We rarely get to explore those aspects as the game often ends in turn 4. We had some serious gameplay queries that caused the game to pause. The thing to remember with such a game is to keep it flowing. Saving a few minutes here and there would have allowed us to play that extra turn. This could have resulted in an actual winner being determined. Instead we had France with 22 points, and myself as England with 19 points. The game was just getting fun when we ended the game, out of time.

Battlestar Galactica

Unexpectedly, I am falling slightly behind the curve with my Battlestar Galactica plays. The Tuesday night group has been having a problem getting a quorum for BSG. It has been a problem all year. We have managed to recruit a new guy into the regular pool of players. New Chris is shaping up well. I am looking forward to being airlocked by him in a sneaky cylon treacherous move.


On July the 23rd there will be another Sunday event at McGregors Craft Beer and Wine, in Moorpark. The first event there attracted 17 people, a good crowd for a first event. I am hoping for more next time. It would be great if we get some beginners or newcomers too.

Board games and Beer at McGregors in Moorpark

Here are links to the Ventura County Strategy Boardgamers Meetup event, and my Facebook event.


Tim

12th July 2017

Table Top DOG 2017 After Action Report

Table Top DOG 2017 went well yesterday, I’m still a little tired as it was a long day. It’s not just the 11 hours of gaming. Just setting up the venue, rearranging the chairs, and over a dozen tables. I bring a whole bunch of games, not just the regular game, but extra games that would more appeal to newcomers. With the Raffle Bingo event, I also included some games that easily met some of the criteria. There was all the paraphernalia for the Raffle bingo itself. So much stuff to be loaded, unloaded, arranged etc

Thanks to all those who helped out, and especially to Ryan, and Cassie, for the venue.

Why do I get myself into this, again and gain ?

Err, because it is fun.

I get to meet some new, and some old, gamers. I lost count at 48, my final estimate was 55 to 60 in attendance. I got to play some new, and some old, games. It was good to meet some new people who found out about the event via the official Table Top Day Community event website.

Here are some of the photos I took.

Game played

The (twice) updated list of games played included:
Kingdomino, Codenames Pictures, Patchwork, High Frontier, Yokohama x3, Roll For The Galaxy, Star Wars Rebellion, Hawaii, Trajan, Codenames, Cash N Guns, Hive, Splendor, W1815 x2, Simiopolis, Clank, Pandemic, Flashpoint Fire Rescue, Milestone, Cthulhu Wars, Cacao, Santorini, Great Western Trail, Viticulture, Vinhos, Galaxy Trucker, Acquire, Oracle Of Delphi x2, Bus, Star Realms, RA, Fugitive, Gym, Nations The Dice Game, Orleans, Race For The Galaxy, Red 7, Fastrack, Happy Salmon, Trickerion, Kingdonia, Cry Havoc, Stone Age x2, DOG x2, Feast Of Odin, Betrayal On The House On The Hill. Space Alert, Xenon Privateer, and Canasta.

Raffle Bingo

The Raffle Bingo went well, I think it was an improvement over the Bingo at DOGCAT. The board game themed bingo idea is brilliant, thanks to April-Lyn for the idea. Even so, there is room for improvement. It took too long, and disrupted things too much. The quality of prizes was also a concern.

The idea that each player earns raffle tickets, based on the bingo card achievements, worked well. The drawing of their raffle ticket means they win a prize. This meant that everyone had a chance, not just those who filled out the most bingo squares, or those who filled them out the quickest. Those who played a lot of games would still get more raffle tickets. To counter that for those who played longer games there was the option for the judge (myself) to award ‘discretionary’ bonus raffle tickets to balance things. This also allows the creation of some laughs as I ‘arbitrarily’, and jokingly, penalize people for the games they have played. “Sorry Ron, minus one ticket for playing Fastrack”.

 

It was interesting to see how motivated some people were when attempting to fill out as many bingo squares as possible. I believe it had the desired effect in getting people to play different games, new games, and to play with different people.

To improve the raffle bingo I have some ideas, in both how to improve the quality of the raffle, and to speed up the process.

  1. The raffle bingo idea worked well. I am not sure there is a solution to the problem that people must be present to collect their prize. Getting prizes to people, after an event, is too costly in time and money.
  2. Better prizes. Either buy some prizes, or get some ‘good’ quality donations from people before the event.
  3. Using an idea from the Wargame Bootcamp prize draws. There is one raffle box per prize. This allows each player to post their raffle tickets in the specific box to win a specific prize. This solves the problem of people having to chose a prize, or getting a prize they do not want.

It’s food for thought. Any feedback, or suggestions ?

Tim

30th April 2017

 

 

 

 

Mid-Week update – 22nd March 2017

Along with a recent update on the gaming last Saturday at Game Empire, I recently finished an article on Analysis Paralysis, the article is long and I found myself rambling on, as I often do. I hope people find it useful as it does contain some useful tips on redicing the effects of AP. A poll on the BoardGameGeek page on Facebook was created to gather peoples opinion of games that suffer from AP.

I recently meet a game designer, Chris Renshall, at Carrows the other week, he’s a nice lad and we have started a friendly rivalry after he beat me at Qwixx by one point. I have added Chris’s website to the Useful links page.


We had a good crowd last night in Newbury Park with 27 in attendance. Despite the threat of rain, Mark drove down from Goleta.

A recent newcomer to the group, Spenser, is having a blast with every new game he plays. After extolling the virtues of BSG to him last week. I was happy that we roped him into a 6-player game of Battlestar Galactica (aka BSG). Teaching BSG is tough. The mechanics are quite simple, yet the permutations are huge. It does require a lot of regular games to get good at BSG. We play BSG a lot, it is one of our go-to games, so hopefully he will become a regular cylon player.

Larry taught Greg how to play the new version of Through The Ages. I am interested in learning this, yet have yet to take the plunge.

Games played last night included:

Strasbourg, Star Wars Rebellion, Through The Ages, Power Grid, Ticket To Ride, Terraforming Mars, Concordia, Clank!, and Battlestar Galactica.

VCSB Meetup 21st March 2017
Some of the games played at the VCSB Meetup 21st March 2017
montage 2
Other games played at the VCSB Meetup 21st March 2017

 

Tim

 

 

Tuesday Night in Newbury Park – 14th March 2017

Unfair
montage 2 Capture
Montage

Games played last night included: Clank!, Star Wars Rebellion, The Pursuit of Happiness, A Feast for Odin, Anarchrony, Ora Et Labora, Star Realms, Unfair, Mystic Vale x2, Hero Realms, and Love Letter Archer.

Attendance is now hovering around 25-30 on Tuesday nights, down from a regular figure of 30-35. After the expected seasonal drop just before Christmas, the numbers have not picked back up. This concerns me a little.

perplexed
Tim

Mid-March Update

As part of an ongoing process I have started to collate my list of useful game links.

While looking for some other photos, I found a bunch from the special one-day events that I help to organize back in 2012. A a tease here is a montage for our first FATDOG event. The full article can be found here.

FATDOG 2012
FATDOG 2012 Montage

As part of my ongoing goal of increasing the number of gamers, and game groups, who log their game plays. I had added a thread to BGG with a few polls.  From that feedback it looks like lots of people are logging their games played. There are many detractors, yet so far I have only convinced 1 (one) gamer to start logging. Success!

Tim – 14th March 2017