My twisted 10×10 Challenge has been making progress in the more difficult “non-GMT aka the Other Wargame” category. This is great as I have been playing some interesting wargames. Many of these games are new to me too.
A wargame that I have been long wanting to play is The Big Push. I posted an After Action Report (AAR) for this game in a recent post here. Continuing with the WW1 theme I played In Flanders Fields with Ken Tee. This game is on the Second Battle of Ypres in 1915. This battle was the first use of poison gas in warfare, and is a key part of the game for the German side. We had to end the game early, but we hope to revisit the game soon.
Thee games especially helped to increase the list of the “other wargames” category. A category that I was concerned that I was falling behind on. The 10×10 Challenge has helped to add visibility to what games I am playing, and to add more variety to the types of games that I play. Job Done!
Last week was the annual Flarchcon week of gaming hosted by Rob March. As is normal we played a bunch of games, played with his awesome dog Denali, and consumed lots of nice food and drink. The revelation for me was playing Quartermaster General 1914 for the first time. I had read the rules a while ago, but the game had not gelled in my brain. The original Quartermaster General game is very simple, hence it pays fast and frantic. The new game in the series adds a number of mechanics that seem to muddy the clean and simple gameplay. Or so I thought it did. I was wrong. Quartermaster General 1914 is a great little 5 player wargame. It still plays fast, and has a good amount of bluff and strategy. The players have more options, which in this case works well.This game is worthy addition to the multi-player wargame category.
The disappointment of Flarchcon for me, was after a full day of playing Virgin Queen we only got to the start of turn 5. It was a tight game, with all the players trying hard, and the game ebbing and flowing. The longer game suits the side that I played, the English. The longer game has more events that swing the game into new areas. We rarely get to explore those aspects as the game often ends in turn 4. We had some serious gameplay queries that caused the game to pause. The thing to remember with such a game is to keep it flowing. Saving a few minutes here and there would have allowed us to play that extra turn. This could have resulted in an actual winner being determined. Instead we had France with 22 points, and myself as England with 19 points. The game was just getting fun when we ended the game, out of time.
Unexpectedly, I am falling slightly behind the curve with my Battlestar Galactica plays. The Tuesday night group has been having a problem getting a quorum for BSG. It has been a problem all year. We have managed to recruit a new guy into the regular pool of players. New Chris is shaping up well. I am looking forward to being airlocked by him in a sneaky cylon treacherous move.
On July the 23rd there will be another Sunday event at McGregors Craft Beer and Wine, in Moorpark. The first event there attracted 17 people, a good crowd for a first event. I am hoping for more next time. It would be great if we get some beginners or newcomers too.
12th July 2017