Don’t Mess With the Formula

Last Tuesday night we had the lowest attendance in years with a total of 21. This is the same Tuesday night that, six months ago, we were having well over 30. We often had people on the waiting list during the day, and just dipping under the maximum limit of 35 by the time the meetup started.

As I am a little detail orientated, please don’t laugh, I keep an eye on the attendance of each meetup. I do this for a variety of reasons. With space at a premium it is wise to make sure that we get maximum number of butts on seats. It also helps to identify the small minority who RSVP, and then don’t show up. Every now and then we get a flakey person, and for repeat offenders I contact them reminding them to keep their RSVP up to date. It is a shame when a regular cannot attend due to lack of space, and we find there was actually enough space for them because someone else did not attend. Simply not being bothered to update their RSVP is a poor excuse.

The attendance figures on Tuesday have been consistently in the low 30’s for a long time. We have been meeting weekly at this location for over 5 years. For all intents and purposes the Tuesday group just kept on trucking.

And then it changed.

The attendance numbers dropped, and then did not pick up again.

What the $%^&$ had happened?

Some thoughts came to mind about the possible cause for a dip in attendance.

  • Season variation.  The attendance numbers tend to drop around the holiday season.
  • Too much choice: The VCSB meetup group was now having 3-4 meetups a week. Were people suffering from gaming fatigue ?
  • Cascade effect. When certain regulars are not attending it is harder to get the optimum numbers of players for certain games. This can cascade such that other regulars do not attend as often.
  • We changed the start time. The start time on Tuesday had been 6:30pm for many years. In October of 2016 we changed the start time to 6:00pm.

Now there was a reason why I did not immediately suspect the start time change  was the culprit for the attendance drop. As I listed above, there was often a seasonal drop due to the Thanksgiving/Christmas/New Year holiday season. When January came around I honestly expected the numbers to pick up again.

Secondly, most of the people arrived early. The Tuesday group had it’s own pattern that people arrived early for the 6:30pm start. With people arriving early, there were often games setup and going by the official 6:30pm start time. This caused people to arrive even earlier to ensure they got into games. Frankly, it sucks to arrive a little late and find that most people are already settled into long games.

The Eureka Moment

It was only after I spoke to a ex-regular did I realize that the 30 minutes difference had made all the difference to them. Those extra minutes allow enough time for a tough commute, or allow people to grab some food before the meetup.

What annoyed me, a little, was that no one had told me before. It had taken months before I found out the probable cause of the dip in attendance. It is not like this was something new. We often had people arrive a little late, they would arrange their games in advance and people would wait for them to arrive.

The Plan

There had to be a way forward. There had to be a way to accommodate those who could not reliably, or safely, get to the meetup for the 6:00pm start time. After a little thought, and a few emails, I believe we have a solution. It will require some organization, and good communication, but it should work. From tomorrow, May the 16th, we are having a delayed start time for specific games. The games are named in advance, and those interested in playing must state they are committing to those games with a 6:30pm start.

My role, as group organizer, will be to make sure that people wait for these later arrivals, and to keep up to date with communications to ensure that we don’t hang around waiting for an individual to arrive who is not coming.

Sound simple, yeah ? We shall see how it goes.

Despite the lower attendance numbers last Tuesday, there was still a good variety of games played.

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Aquasphere – 9th May 2017
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Trajan etc – 9th May 2017
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Flamme Rouge + Clank! – 9th May 2017
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Terraforming Mars etc – 9th May 2017

 

Can 30 Minutes Make A Difference ?

Yes, is my answer.

 

Tim

 

Two Nights And A Day At Sea

Tuesday Night – 2nd May 2017

The VCSB Tuesday night meetup is anchor of my gaming week. There are other gaming opportunities, but the Tuesday group has a solid rhythm that allows people to return after an absence and seamlessly fit back in again. The size of the crowd at Tuesday night does fluctuate, yet the group size is large enough to absorb seasonal variations while still enjoying a wide variety of games and gamers.  Having regular meetings is critical to the formation of a new group, and Tuesday night gaming was a key reason for the initial stabilization, and then the continued success of the VCSB meetup group.

Last Tuesday was no exception to the pattern. We had one newbie join us, Paul, and Eric rejoined us after a long absence. A variety of new, and old games were played. Ted is still fixated on Terraforming Mars.

Terraforming Mars
Terraforming Mars

Games played included: Concordia, Clank, Terraforming Mars, Bora Bora, Impulse, Smash up!, Blood of an Englishman, Navegador, Sentinels of the Multiverse, Shakespeare, For Sale, You are the Maniac!, and Codenames x2.

 VCSB 2nd May 2017

VCSB 2nd May 2017

VCSB 2nd May 2017
VCSB 2nd May 2017

Wednesday Night – 3rd May 2017

Wednesday evening is at Carrows in Ventura, some 20 miles away from Newbury Park. While some of the Wednesday night crowd also go to Tuesday nights, most of the attendees are different. This means the Wednesday night crowd have their own personality and preferences in games. Recently,  I have been able to attend the Wednesday night at Carrows on a more regular basis. This has allowed me to get to know some of the characters a little better. Each group has it’s own mix of gamer personalities, and it takes a few sessions before you truly see what type of gamer personalities people have.

Pax Rennaissance
Pax Rennaissance

The Saturday before, on Table Top DOG, Brian had wanted to play Pax Renaissance. I wanted to learn the game so we arranged to play it on Wednesday night. This would give me a chance to read the rules before tackling the game itself.  The designer, Phil Eklund, is renowned for intriguing and unusual game topics.

As Brian was going to be a little late, I needed a game that would be short enough in duration, and be appealing enough to get some takers. Knowing that April-Lyn wanted to play Clank!, this made it a good choice.

Clank!
Clank!

After teaching Clank! around a dozen times, I had learned that no matter how many times I have stated the rules about artifacts, someone will ask the same stupid questions. Once these experienced gamer’s started to jokingly refer to the correct rules I knew I had impressed on them the important points. It is good when you can explain a game to experienced gamer’s and they actually listen, even when they don’t appear to be intently listening. So many game rules are similar, it is key to clearly state the differences, or the exceptions, so that people remember these traps.

After not-winning Clank!, I went to watch the end of New York Slice.  For such a simple game, I was not sure if it was trying to be too serious. I could see a major cause of analysis paralysis when trying to determine how to split a pizza, while dominating the different sets of pizza pieces.

With Brian now available we stated on Pax Rennaissance. It is very much an Eklund game. It packs a lot of history into a small package, and borrows some mecahnics from previous games Pax Porfiriana , and Pax Pamir. There is a lot going on in the game, with multiple victory conditions, and tons of variability. This is a game where you learn the mechanics and then realize that you still have little idea how to actually use this mechanics to reach the various victory conditions. I look forward to being puzzled by the game again.

My tableau in Pax Renaissance
My winning tableau in Pax Renaissance

Games played: Foretold, Anachrony, Clank, And Then We Held Hands x3, New York Slice, Codenames x2, Pax Renaissance, Sushi Go, Isle of Trains, Among the Stars, Fugitive and Evolution Climate.

3rd May 2017
3rd May 2017
3rd May 2017
3rd May 2017

 

Sunday on the USS Iowa – 7th May 2017

During last months GMT West aka The Weekend at the Warehouse the subject of getting new people into the wargaming side of the hobby was raised. With both Karl, and myself in attendance it was not long before the Wargame Bootcamp was raised. We soon made a new contact in John Tiehen, who was a relatively newcomer to GMT West. John was keen to include us in a new hobby event on the USS Iowa, in San Pedro near Los Angeles. We had gamed on the USS Iowa last June, for the Centenary of the Battle of Jutland, so we aware of the location.

Gaming in the mess on the USS Iowa
Gaming in the mess on the USS Iowa, June 2016

Even though the event was on my birthday, I volunteered to help Karl. It was only afterwards that we found out that we would be located outside, on the fantail deck, and the weather forecast for that day was for rain. After previously being located in the enlisted mess with it’s small tables and fixed pitch chairs. The thought of spending a day on the windswept deck, with a high probability of rain, was not very comforting.

Flyer for the 1st Annual Collectors Expo
Flyer for the 1st Annual Collectors Expo on the USS Iowa, 7th May 2017

The event flyer looked promising, there were a lot of interesting hobby events, and they were predicting a good turnout. Thinking ahead, we planned on coming prepared with folding chairs, tarpaulin’s, ground sheets, an extra canopy, and lots of games. I even selected games that would fare better in a windy environment, including plastic miniatures that would be more moisture resistant than cardboard counters. With a 60 plus mile drive, and lot’s of accessories to setup I woke very early at 5:30am, too early, for the long day ahead.

Setup was easy after we dried the tables from the overnight moisture. My two picnic ground sheets were subbed in as rather brightly colored tablecloth’s. We played a few games of W1815 as a demonstration game.

To entice the lookey-lou’s, we setup some games on the table, spreading out cubes, cards, rules, and counters to create some visual appeal.  Fields of Despair especially gained a lot of attention due to it’s blocks, and attractive map. Among the hobby people in the crowd there were a few of the normal “is that Risk?” comments, but it was good to find a few people who had gamed in the past. Some were presently surprised to hear that board gaming was still going strong.

At 1:00pm, and again at 1:10pm, the day was interrupted by the firing of one of the ships 5inch guns. The firing noise  was impressive, but not as much as it’s echo. It was loud but I am sure they were being safe by handing out ear plugs. Now, if only they would fire the 16inch guns 😉

People trickled by all day, although the crowd seemed smaller than expected, probably due to the overcast day, and sporadic light rain. John demoed a naval game, and the Panzer tank on tank board game. Most people were just browsing the booths, so we were happy to just answer questions about board games, and simply give out information.

One young lad, Jimmy, was very keen to play a tactical game. Karl cracked open Combat Commander Europe and setup the Fat Lipki scenario. With his girlfriend and younger brother watching, Jimmy had a fun time learning the game. He picked up the game rules quickly, showed a good grasp of small unit tactics, and it was sad that he had to leave before finishing the game. Before he left we told him about the local game shops. Job done!

Things started to wind down once the band started playing barely 10 feat away. By 5pm we were packing up, and schlepping all our stuff back to the cars. The drive home was not as easy as the drive there. It was a quiet day overall, I was glad it was not hot, but the wet weather did unfortunately keep people away.

Jimmy being taught Combat Commander Europe
Jimmy being taught Combat Commander Europe by Karl. Note the tarpaulin fixed to the canopy to act as a wind break.
Lots of stalls on the fantail of the USS Iowa
The fantail was busy with booths, and the kiddies rock band XYZPDQ
A Dodge Command Car
A Dodge Command Car from nearby Fort MacArthur
A Dodge Command Car. Note the radio antenna on the near side.
Note the antenna on the near side
The radio in the Dodge Command Car
The generator for the radio in the Dodge Command Car
Games on display
W1815 being played, with Fields of Despair acting as a wind break.
Karl under our bootcamp setup
Karl ready to demo games
The setup on the fantail of the USS Iowa
Our location on the starboard side of the fantail

 

 

 

Table Top DOG 2017 After Action Report

Table Top DOG 2017 went well yesterday, I’m still a little tired as it was a long day. It’s not just the 11 hours of gaming. Just setting up the venue, rearranging the chairs, and over a dozen tables. I bring a whole bunch of games, not just the regular game, but extra games that would more appeal to newcomers. With the Raffle Bingo event, I also included some games that easily met some of the criteria. There was all the paraphernalia for the Raffle bingo itself. So much stuff to be loaded, unloaded, arranged etc

Thanks to all those who helped out, and especially to Ryan, and Cassie, for the venue.

Why do I get myself into this, again and gain ?

Err, because it is fun.

I get to meet some new, and some old, gamers. I lost count at 48, my final estimate was 55 to 60 in attendance. I got to play some new, and some old, games. It was good to meet some new people who found out about the event via the official Table Top Day Community event website.

Here are some of the photos I took.

Game played

The (twice) updated list of games played included:
Kingdomino, Codenames Pictures, Patchwork, High Frontier, Yokohama x3, Roll For The Galaxy, Star Wars Rebellion, Hawaii, Trajan, Codenames, Cash N Guns, Hive, Splendor, W1815 x2, Simiopolis, Clank, Pandemic, Flashpoint Fire Rescue, Milestone, Cthulhu Wars, Cacao, Santorini, Great Western Trail, Viticulture, Vinhos, Galaxy Trucker, Acquire, Oracle Of Delphi x2, Bus, Star Realms, RA, Fugitive, Gym, Nations The Dice Game, Orleans, Race For The Galaxy, Red 7, Fastrack, Happy Salmon, Trickerion, Kingdonia, Cry Havoc, Stone Age x2, DOG x2, Feast Of Odin, Betrayal On The House On The Hill. Space Alert, Xenon Privateer, and Canasta.

Raffle Bingo

The Raffle Bingo went well, I think it was an improvement over the Bingo at DOGCAT. The board game themed bingo idea is brilliant, thanks to April-Lyn for the idea. Even so, there is room for improvement. It took too long, and disrupted things too much. The quality of prizes was also a concern.

The idea that each player earns raffle tickets, based on the bingo card achievements, worked well. The drawing of their raffle ticket means they win a prize. This meant that everyone had a chance, not just those who filled out the most bingo squares, or those who filled them out the quickest. Those who played a lot of games would still get more raffle tickets. To counter that for those who played longer games there was the option for the judge (myself) to award ‘discretionary’ bonus raffle tickets to balance things. This also allows the creation of some laughs as I ‘arbitrarily’, and jokingly, penalize people for the games they have played. “Sorry Ron, minus one ticket for playing Fastrack”.

 

It was interesting to see how motivated some people were when attempting to fill out as many bingo squares as possible. I believe it had the desired effect in getting people to play different games, new games, and to play with different people.

To improve the raffle bingo I have some ideas, in both how to improve the quality of the raffle, and to speed up the process.

  1. The raffle bingo idea worked well. I am not sure there is a solution to the problem that people must be present to collect their prize. Getting prizes to people, after an event, is too costly in time and money.
  2. Better prizes. Either buy some prizes, or get some ‘good’ quality donations from people before the event.
  3. Using an idea from the Wargame Bootcamp prize draws. There is one raffle box per prize. This allows each player to post their raffle tickets in the specific box to win a specific prize. This solves the problem of people having to chose a prize, or getting a prize they do not want.

It’s food for thought. Any feedback, or suggestions ?

Tim

30th April 2017

 

 

 

 

Monday, Tuesday, Wednesday, and Table Top Day 2017

The VCSB meetup on the 11th of April has been moved to Ted’s. We will have the usual limit of 24 at Ted’s. People will need to bring chairs, and park up the hill etc.

As a bonus, Greg will host on the Monday before i.e. April the 10th. Greg and Sudro are plotting a game of Britannia for that Monday.


 

On Tuesday we had a smaller group than normal in Newbury Park with 21 attendees. Even so, a wide selection of games were played, including three games of Battlestar Galactica. Liz was a cylon in all three games. David M was the victor in all three games.

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VCSB 28th March 2017

VCSB 28th March 2017 Montage 1
VCSB 28th March 2017

Games played on Tuesday included: Britannia, Acquire, Russian Railroads, Great Western Trail, Wizard, Stone Age, Qwixx x4, Ticket To Ride, Red 7 x2, Trans Europa, and Battlestar Galactica x3.


 

Last night was Wednesdays at Carrows. This meetup is going from strength to strength with attendances around the mid teens. Thanks to Matthew and April-Lyn for the info and pictures.

Games played: Great Western Trail, Chaosmos, High Frontier, First Class, Burgle Bros., Blood of an Englishman, The King is Dead and Crisis.

 


Table Top Day is a month away on April the 29th, we are planning a bigger and better Table Top DOG than last year. This will be the 4th year that we have organized an event. This year we will be back in Oxnard, we lots of space for all types of games, and gamers. Stay tuned for special events on the day. 

Please RSVP if you want to attend, here is a link to Table Top DOG 2017 on the VCSB meetup group. There is also an event on the official TableTopDay website.

To give an idea of the shenanigans of Table Top Day. Here are some montages from last years Table Top DOG 2016.

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Table Top DOG 2016
Table Top DOG 2016
Table Top DOG 2016

 

 

 

Tuesday Night in Newbury Park – 14th March 2017

Unfair
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Montage

Games played last night included: Clank!, Star Wars Rebellion, The Pursuit of Happiness, A Feast for Odin, Anarchrony, Ora Et Labora, Star Realms, Unfair, Mystic Vale x2, Hero Realms, and Love Letter Archer.

Attendance is now hovering around 25-30 on Tuesday nights, down from a regular figure of 30-35. After the expected seasonal drop just before Christmas, the numbers have not picked back up. This concerns me a little.

perplexed
Tim