Two Nights And A Day At Sea

Tuesday Night – 2nd May 2017

The VCSB Tuesday night meetup is anchor of my gaming week. There are other gaming opportunities, but the Tuesday group has a solid rhythm that allows people to return after an absence and seamlessly fit back in again. The size of the crowd at Tuesday night does fluctuate, yet the group size is large enough to absorb seasonal variations while still enjoying a wide variety of games and gamers.  Having regular meetings is critical to the formation of a new group, and Tuesday night gaming was a key reason for the initial stabilization, and then the continued success of the VCSB meetup group.

Last Tuesday was no exception to the pattern. We had one newbie join us, Paul, and Eric rejoined us after a long absence. A variety of new, and old games were played. Ted is still fixated on Terraforming Mars.

Terraforming Mars
Terraforming Mars

Games played included: Concordia, Clank, Terraforming Mars, Bora Bora, Impulse, Smash up!, Blood of an Englishman, Navegador, Sentinels of the Multiverse, Shakespeare, For Sale, You are the Maniac!, and Codenames x2.

 VCSB 2nd May 2017

VCSB 2nd May 2017

VCSB 2nd May 2017
VCSB 2nd May 2017

Wednesday Night – 3rd May 2017

Wednesday evening is at Carrows in Ventura, some 20 miles away from Newbury Park. While some of the Wednesday night crowd also go to Tuesday nights, most of the attendees are different. This means the Wednesday night crowd have their own personality and preferences in games. Recently,  I have been able to attend the Wednesday night at Carrows on a more regular basis. This has allowed me to get to know some of the characters a little better. Each group has it’s own mix of gamer personalities, and it takes a few sessions before you truly see what type of gamer personalities people have.

Pax Rennaissance
Pax Rennaissance

The Saturday before, on Table Top DOG, Brian had wanted to play Pax Renaissance. I wanted to learn the game so we arranged to play it on Wednesday night. This would give me a chance to read the rules before tackling the game itself.  The designer, Phil Eklund, is renowned for intriguing and unusual game topics.

As Brian was going to be a little late, I needed a game that would be short enough in duration, and be appealing enough to get some takers. Knowing that April-Lyn wanted to play Clank!, this made it a good choice.

Clank!
Clank!

After teaching Clank! around a dozen times, I had learned that no matter how many times I have stated the rules about artifacts, someone will ask the same stupid questions. Once these experienced gamer’s started to jokingly refer to the correct rules I knew I had impressed on them the important points. It is good when you can explain a game to experienced gamer’s and they actually listen, even when they don’t appear to be intently listening. So many game rules are similar, it is key to clearly state the differences, or the exceptions, so that people remember these traps.

After not-winning Clank!, I went to watch the end of New York Slice.  For such a simple game, I was not sure if it was trying to be too serious. I could see a major cause of analysis paralysis when trying to determine how to split a pizza, while dominating the different sets of pizza pieces.

With Brian now available we stated on Pax Rennaissance. It is very much an Eklund game. It packs a lot of history into a small package, and borrows some mecahnics from previous games Pax Porfiriana , and Pax Pamir. There is a lot going on in the game, with multiple victory conditions, and tons of variability. This is a game where you learn the mechanics and then realize that you still have little idea how to actually use this mechanics to reach the various victory conditions. I look forward to being puzzled by the game again.

My tableau in Pax Renaissance
My winning tableau in Pax Renaissance

Games played: Foretold, Anachrony, Clank, And Then We Held Hands x3, New York Slice, Codenames x2, Pax Renaissance, Sushi Go, Isle of Trains, Among the Stars, Fugitive and Evolution Climate.

3rd May 2017
3rd May 2017
3rd May 2017
3rd May 2017

 

Sunday on the USS Iowa – 7th May 2017

During last months GMT West aka The Weekend at the Warehouse the subject of getting new people into the wargaming side of the hobby was raised. With both Karl, and myself in attendance it was not long before the Wargame Bootcamp was raised. We soon made a new contact in John Tiehen, who was a relatively newcomer to GMT West. John was keen to include us in a new hobby event on the USS Iowa, in San Pedro near Los Angeles. We had gamed on the USS Iowa last June, for the Centenary of the Battle of Jutland, so we aware of the location.

Gaming in the mess on the USS Iowa
Gaming in the mess on the USS Iowa, June 2016

Even though the event was on my birthday, I volunteered to help Karl. It was only afterwards that we found out that we would be located outside, on the fantail deck, and the weather forecast for that day was for rain. After previously being located in the enlisted mess with it’s small tables and fixed pitch chairs. The thought of spending a day on the windswept deck, with a high probability of rain, was not very comforting.

Flyer for the 1st Annual Collectors Expo
Flyer for the 1st Annual Collectors Expo on the USS Iowa, 7th May 2017

The event flyer looked promising, there were a lot of interesting hobby events, and they were predicting a good turnout. Thinking ahead, we planned on coming prepared with folding chairs, tarpaulin’s, ground sheets, an extra canopy, and lots of games. I even selected games that would fare better in a windy environment, including plastic miniatures that would be more moisture resistant than cardboard counters. With a 60 plus mile drive, and lot’s of accessories to setup I woke very early at 5:30am, too early, for the long day ahead.

Setup was easy after we dried the tables from the overnight moisture. My two picnic ground sheets were subbed in as rather brightly colored tablecloth’s. We played a few games of W1815 as a demonstration game.

To entice the lookey-lou’s, we setup some games on the table, spreading out cubes, cards, rules, and counters to create some visual appeal.  Fields of Despair especially gained a lot of attention due to it’s blocks, and attractive map. Among the hobby people in the crowd there were a few of the normal “is that Risk?” comments, but it was good to find a few people who had gamed in the past. Some were presently surprised to hear that board gaming was still going strong.

At 1:00pm, and again at 1:10pm, the day was interrupted by the firing of one of the ships 5inch guns. The firing noise  was impressive, but not as much as it’s echo. It was loud but I am sure they were being safe by handing out ear plugs. Now, if only they would fire the 16inch guns 😉

People trickled by all day, although the crowd seemed smaller than expected, probably due to the overcast day, and sporadic light rain. John demoed a naval game, and the Panzer tank on tank board game. Most people were just browsing the booths, so we were happy to just answer questions about board games, and simply give out information.

One young lad, Jimmy, was very keen to play a tactical game. Karl cracked open Combat Commander Europe and setup the Fat Lipki scenario. With his girlfriend and younger brother watching, Jimmy had a fun time learning the game. He picked up the game rules quickly, showed a good grasp of small unit tactics, and it was sad that he had to leave before finishing the game. Before he left we told him about the local game shops. Job done!

Things started to wind down once the band started playing barely 10 feat away. By 5pm we were packing up, and schlepping all our stuff back to the cars. The drive home was not as easy as the drive there. It was a quiet day overall, I was glad it was not hot, but the wet weather did unfortunately keep people away.

Jimmy being taught Combat Commander Europe
Jimmy being taught Combat Commander Europe by Karl. Note the tarpaulin fixed to the canopy to act as a wind break.
Lots of stalls on the fantail of the USS Iowa
The fantail was busy with booths, and the kiddies rock band XYZPDQ
A Dodge Command Car
A Dodge Command Car from nearby Fort MacArthur
A Dodge Command Car. Note the radio antenna on the near side.
Note the antenna on the near side
The radio in the Dodge Command Car
The generator for the radio in the Dodge Command Car
Games on display
W1815 being played, with Fields of Despair acting as a wind break.
Karl under our bootcamp setup
Karl ready to demo games
The setup on the fantail of the USS Iowa
Our location on the starboard side of the fantail

 

 

 

3 thoughts on “Two Nights And A Day At Sea

  1. Thanks Bobby, the main lesson learned is to have a booth indoors, or at least in a more sheltered location. Luckily the amount of light was not a problem , but having a clear wind break would be more open, and allow a better view both in and out.

    The other lesson learned was the different expectations of the crowd. People were not expecting to come along to spend a lot of time learning and playing a game. Compare that to how people expect to spend their time at a gaming convention. At the Expo people were browsing the booths, spending more money than time. We had a few who wanting to learn the games. Most of our interaction was in chatting with the people, telling them about the thriving modern board gaming scene. Let’s hope that some of the people follow through and check out the game stores, and groups we told them about.

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